About me

Hey, I'm Ferri, currently studying programming at BUas. At the moment I'm head-deep in C++, engine development, and graphics programming. I've spent a solid 4 years crafting games in Unity, C# at multimedia company DTT.

Curious to know more? Have a look at my projects or take a look at one of my articles!

Checkout my resume

Contact me

Email me at ferri@ferri.dev

Find me on GitHub

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Blossom - Nature Simulator

CUSTOM-ENGINE

 

GRAPHICS

 

OPENGL

 

SCHOOL

 

TEAM

 

Blossom, is a nature simulation engine that makes use of procedural tools to create natural landscapes. My main responsibility was to work on the graphics for the PC and incorporated the grass simulation I developed a prototype for a couple of months ago. However, in this engine it got the attention and place it really deserved to shine!

Grass Rendering

C++

 

CUDA

 

CUSTOM-ENGINE

 

GRAPHICS

 

OPENGL

 

SCHOOL

 

During this project, I researched grass rendering and animation. The goals I set for myself were to render high quantities of geometry within short durations and make it modular. The final result reached those goals and more!