Vulkan GLSL CMake Build System
A look at how to set up a build script in CMake for compiling Vulkan GLSL to SPIR-V.
Hey, welcome to my articles! Every so often I write about something that interests me and I wanted to share with others. I hope you encounter something you might want to read more about. Happy programming!
A look at how to set up a build script in CMake for compiling Vulkan GLSL to SPIR-V.
An exploration of the WebGPU graphics API, looking at my personal experiences and giving a brief introduction to the basics of the API. I give tips on areas of the API I had a hard time myself, and will try give a clear explanation.
Most modern games you see nowadays have some kind of grass implemented in them. No matter the case, to make good-looking grass we can't use techniques of the past anymore, such as using billboards. We want to make use of geometry on our grass blades, and have them animated well.