Who am I

Hey, I'm Ferri, currently studying game programming at BUas, in my third year. I specialize in graphics programming, and enjoy working with C++ and Vulkan.

Curious to know more? Have a look at my projects or take a look at one of my articles!

Check out my resume

Custom Engine Blightspire

CUSTOM-ENGINE

 

GRAPHICS

 

SCHOOL

 

TEAM

 

VULKAN

 

During my third-year at BUas I had the privilege of working for one year on a custom-engine. As graphics programmer I was responsible for setting up a renderer using Vulkan, that was optimized to run at 60fps on a Steam Deck.

Blossom - Nature Simulator

CUSTOM-ENGINE

 

GRAPHICS

 

OPENGL

 

SCHOOL

 

TEAM

 

Blossom, is a nature simulation engine that makes use of procedural tools to create natural landscapes. My main responsibility was to work on the graphics for the PC and incorporated the grass simulation I developed a prototype for a couple of months ago. However, in this engine it got the attention and place it really deserved to shine!

Grass Rendering

C++

 

CUDA

 

CUSTOM-ENGINE

 

GRAPHICS

 

OPENGL

 

SCHOOL

 

During this project, I researched grass rendering and animation. The goals I set for myself were to render high quantities of geometry within short durations and make it modular. The final result reached those goals and more!